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	<title>Comments for Croquet 2 Play</title>
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	<link>http://croquet.funkencode.com</link>
	<description>A Fun Key 2 The Future</description>
	<pubDate>Wed, 20 Aug 2008 07:00:03 +0000</pubDate>
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		<title>Comment on Evolution In Cyberspace: The Smalltalk Meme by Club Squeak &#187; Darwin Among the Prototypes</title>
		<link>http://croquet.funkencode.com/2007/04/07/evolution-in-cyberspace-the-smalltalk-meme/#comment-3970</link>
		<dc:creator>Club Squeak &#187; Darwin Among the Prototypes</dc:creator>
		<pubDate>Mon, 11 Feb 2008 04:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://croquet.funkencode.com/2007/04/07/evolution-in-cyberspace-the-smalltalk-meme/#comment-3970</guid>
		<description>[...] written by Xerox PARC alum Robert Carr. Framework was and remains the most under-recognized Smalltalk Meme [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] written by Xerox PARC alum Robert Carr. Framework was and remains the most under-recognized Smalltalk Meme [&#8230;]</p>
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		<title>Comment on Why Second Life Will Get A Third Life by Third Life &#171; Søren Holmberg</title>
		<link>http://croquet.funkencode.com/2008/01/31/why-second-life-will-get-a-third-life/#comment-3946</link>
		<dc:creator>Third Life &#171; Søren Holmberg</dc:creator>
		<pubDate>Fri, 01 Feb 2008 08:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://croquet.funkencode.com/2008/01/31/why-second-life-will-get-a-third-life/#comment-3946</guid>
		<description>[...] mange områder er SL tilsvarende eller overlegen. Nu går den vilde diskussion så. (Læs her og her) Sagen er nemlig om den massive økonomi der er opbygget i Second Life ikke alligevel vil være med [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] mange områder er SL tilsvarende eller overlegen. Nu går den vilde diskussion så. (Læs her og her) Sagen er nemlig om den massive økonomi der er opbygget i Second Life ikke alligevel vil være med [&#8230;]</p>
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	</item>
	<item>
		<title>Comment on The 64 Billion Dollar Question by Croquet 2 Play</title>
		<link>http://croquet.funkencode.com/2006/04/24/the-64-billion-dollar-question/#comment-3943</link>
		<dc:creator>Croquet 2 Play</dc:creator>
		<pubDate>Thu, 31 Jan 2008 23:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://croquet.funkencode.com/?p=10#comment-3943</guid>
		<description>&lt;strong&gt;Why Second Life Will Get A Third Life...&lt;/strong&gt;

Although Second Life has some significant architectural and operational issues, it has an established virtual currency economy, strong backing, huge mindshare and can arguably claim to be The World&#8217;s Biggest Programming Environment. The latter po...</description>
		<content:encoded><![CDATA[<p><strong>Why Second Life Will Get A Third Life&#8230;</strong></p>
<p>Although Second Life has some significant architectural and operational issues, it has an established virtual currency economy, strong backing, huge mindshare and can arguably claim to be The World&#8217;s Biggest Programming Environment. The latter po&#8230;</p>
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	<item>
		<title>Comment on Online spaces: The new frontier &#124; CNET News.com by Club Squeak &#187; Smalltalk Reloaded: Bits of History From The Golden Age</title>
		<link>http://croquet.funkencode.com/2006/05/11/online-spaces-the-new-frontier-cnet-newscom/#comment-3603</link>
		<dc:creator>Club Squeak &#187; Smalltalk Reloaded: Bits of History From The Golden Age</dc:creator>
		<pubDate>Sat, 10 Nov 2007 16:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://croquet.funkencode.com/2006/05/11/online-spaces-the-new-frontier-cnet-newscom/#comment-3603</guid>
		<description>[...] only able to fill this vacuum riding the Smalltalk-based VisualAge IDE that Eclipse was born from. This is happening with Croquet and will continue to happen with Smalltalk-based innovations until and unless the community learns [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] only able to fill this vacuum riding the Smalltalk-based VisualAge IDE that Eclipse was born from. This is happening with Croquet and will continue to happen with Smalltalk-based innovations until and unless the community learns [&#8230;]</p>
]]></content:encoded>
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		<title>Comment on Getting Started With Croquet by Club Squeak &#187; Use The Object Explorer Luke*</title>
		<link>http://croquet.funkencode.com/2007/10/11/getting-started-with-croquet/#comment-3366</link>
		<dc:creator>Club Squeak &#187; Use The Object Explorer Luke*</dc:creator>
		<pubDate>Wed, 17 Oct 2007 08:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://croquet.funkencode.com/2007/10/11/getting-started-with-croquet/#comment-3366</guid>
		<description>[...] In any Squeak  environment, the Object Explorer can help you learn how things work. The following link has a step-by-step, illustrated example: Often in Squeak, whenever there’s interaction with the UI, the most direct path to understanding starts with the morph you are clicking. You can cmd-click(Mac) or right-click (Windows) on any morph to bring up a set of icons called a halo. Getting Started With Croquet  [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] In any Squeak  environment, the Object Explorer can help you learn how things work. The following link has a step-by-step, illustrated example: Often in Squeak, whenever there’s interaction with the UI, the most direct path to understanding starts with the morph you are clicking. You can cmd-click(Mac) or right-click (Windows) on any morph to bring up a set of icons called a halo. Getting Started With Croquet  [&#8230;]</p>
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		<title>Comment on Getting Started With Croquet by Matthew Schmidt</title>
		<link>http://croquet.funkencode.com/2007/10/11/getting-started-with-croquet/#comment-3335</link>
		<dc:creator>Matthew Schmidt</dc:creator>
		<pubDate>Sat, 13 Oct 2007 23:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://croquet.funkencode.com/2007/10/11/getting-started-with-croquet/#comment-3335</guid>
		<description>Cheers to this!

Great write up... I will be following up on it soon.

For now, here's the next installment in the quick and dirty series:

http://xaverse.blogspot.com/2007/10/quick-and-dirty-guide-part-ii.html

Coming next will be assigning a script to a button.

-Matt</description>
		<content:encoded><![CDATA[<p>Cheers to this!</p>
<p>Great write up&#8230; I will be following up on it soon.</p>
<p>For now, here&#8217;s the next installment in the quick and dirty series:</p>
<p><a href="http://xaverse.blogspot.com/2007/10/quick-and-dirty-guide-part-ii.html" rel="nofollow">http://xaverse.blogspot.com/2007/10/quick-and-dirty-guide-part-ii.html</a></p>
<p>Coming next will be assigning a script to a button.</p>
<p>-Matt</p>
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	<item>
		<title>Comment on Wither Wicket? by Croquet 2 Play &#187; Croquet Invades Second Life!</title>
		<link>http://croquet.funkencode.com/2007/03/28/wither-wicket/#comment-3333</link>
		<dc:creator>Croquet 2 Play &#187; Croquet Invades Second Life!</dc:creator>
		<pubDate>Sat, 13 Oct 2007 15:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://croquet.funkencode.com/2007/03/28/wither-wicket/#comment-3333</guid>
		<description>[...] new version of Plopp, the Croquet-based 3D painting tool mentioned here this past spring is now available for use with Second Life: PloppSL allows you to create intriguing Sculpted Prims [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] new version of Plopp, the Croquet-based 3D painting tool mentioned here this past spring is now available for use with Second Life: PloppSL allows you to create intriguing Sculpted Prims [&#8230;]</p>
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	<item>
		<title>Comment on Evolution In Cyberspace: The Smalltalk Meme by Club Squeak &#187; Smalltalk Reloaded: Marketing Isn&#8217;t The Problem</title>
		<link>http://croquet.funkencode.com/2007/04/07/evolution-in-cyberspace-the-smalltalk-meme/#comment-3332</link>
		<dc:creator>Club Squeak &#187; Smalltalk Reloaded: Marketing Isn&#8217;t The Problem</dc:creator>
		<pubDate>Sat, 13 Oct 2007 13:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://croquet.funkencode.com/2007/04/07/evolution-in-cyberspace-the-smalltalk-meme/#comment-3332</guid>
		<description>[...] the context ultimately to include the evolution of hardware and also give more weight to it&#8217;s ancestral meme. Many of the languages ranked ahead of Smalltalk owe a great deal of their success to ideas made [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] the context ultimately to include the evolution of hardware and also give more weight to it&#8217;s ancestral meme. Many of the languages ranked ahead of Smalltalk owe a great deal of their success to ideas made [&#8230;]</p>
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	</item>
	<item>
		<title>Comment on Sub-System Overview by Croquet 2 Play &#187; Getting Started With Croquet</title>
		<link>http://croquet.funkencode.com/2006/05/08/sub-system-overview/#comment-3291</link>
		<dc:creator>Croquet 2 Play &#187; Getting Started With Croquet</dc:creator>
		<pubDate>Thu, 11 Oct 2007 16:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://croquet.funkencode.com/2006/05/08/sub-system-overview/#comment-3291</guid>
		<description>[...] at the bit, there&#8217;s something to chew on. You may also find the context provided by the Subsystem Overview [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] at the bit, there&#8217;s something to chew on. You may also find the context provided by the Subsystem Overview [&#8230;]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Intel and Qwaq Announce New Croquet Technology by Eleanor Wynn</title>
		<link>http://croquet.funkencode.com/2007/09/20/intel-and-qwaq-announce-new-croquet-technology/#comment-3280</link>
		<dc:creator>Eleanor Wynn</dc:creator>
		<pubDate>Tue, 09 Oct 2007 22:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://croquet.funkencode.com/2007/09/20/intel-and-qwaq-announce-new-croquet-technology/#comment-3280</guid>
		<description>As the troops who slogged through the mud of fishing Miramar out of the "zbb" bin and then haranguing others about the fit between Miramar, Croquet and Intel's global collaboration needs, we (see post in link for who "we" are) rejoice to see this public splash. Please check the history for all the medieval plot details and players.

http://blogs.intel.com/it/2007/09/innovation_ad_hoc_systemery.html</description>
		<content:encoded><![CDATA[<p>As the troops who slogged through the mud of fishing Miramar out of the &#8220;zbb&#8221; bin and then haranguing others about the fit between Miramar, Croquet and Intel&#8217;s global collaboration needs, we (see post in link for who &#8220;we&#8221; are) rejoice to see this public splash. Please check the history for all the medieval plot details and players.</p>
<p><a href="http://blogs.intel.com/it/2007/09/innovation_ad_hoc_systemery.html" rel="nofollow">http://blogs.intel.com/it/2007/09/innovation_ad_hoc_systemery.html</a></p>
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