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A Fun Key 2 The Future

Archive for the 'Visualization' Category

The Virtual Is Real - Just Follow the Eye Movements or the Music

For folks who don’t want to follow the physics or the money or George Clinton, here’s more “evidence” …

After all, when you’re in Second Life, you’re just looking at computer-animated figures on a screen– how could it possibly matter where they’re sitting, or how long they’re looking into each other’s eyes?
New World Notes: THE SPACES BETWEEN US

The researchers being referenced concluded that …

… many patterns of physical interaction in the real world carry over into the virtual world. In other words, our insistence on embodiment in virtual environments structures social interactions in these worlds in ways that we may not consciously be aware of. On the other hand, this implies that virtual worlds may be useful platforms for studying things even as visceral as the rules of physical interaction.

Terra Nova: The Prison of Embodiment

The post also mentions a book coming out this fall which says:

Shedding new light on how our networked culture came to be, this fascinating book reminds us that the distance between the Grateful Dead and Google, between Ken Kesey and the computer itself, is not as great as we might think.

From Counterculture to Cyberculture

One can shrink the distance between the music and the technology even further by examining the relationship between the Dead and Funkadelic, and more significantly the influence jazz had on those two particular bands and counterculture movement in general. Read more

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Business Week Cover: Virtual World, Real Money

Virtual worlds may end up playing an even more sweeping role — as far more intuitive portals into the vast resources of the entire Internet than today’s World Wide Web. Some tech thinkers suggest Second Life could even challenge Microsoft Corp.’s (MSFT ) Windows operating system as a way to more easily create entertainment and business software and services. “This is why I think Microsoft needs to pay deep attention to it,” Robert Scoble, Microsoft’s best-known blogger, recently wrote.

A lot of other real-world businesses are paying attentio. That’s because virtual worlds could transform the way they operate by providing a new template for getting work done, from training and collaboration to product design and marketing. 
My Virtual Life

Croquet is poised to become the Linux of this emerging paradigm.

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Collaborative Curved Space Explorer

CCSE: Test screenshot from CCSE.

This is very interesting - reminds me of the kind of thinking Gibson first inspired in the late ’80’s - early 90’s VR stuff. Books like Cyberspace : First Steps and movies like The Lawnmower Man and Disclosure have some interesting visualization ideas that you just couldn’t play with very cheaply back then.

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