Croquet 2 Play

A Fun Key 2 The Future

Archive for January, 2008

Why Second Life Will Get A Third Life

Yerba Diet For Sale Himplasia No Prescription Buy Levothroid No Prescription Buy Online Ophthacare Buy Prednisone Online Atrovent For Sale Shoot No Prescription Buy Actoss No Prescription Buy Online Vermox Buy Dostinex Online Phentrimine For Sale Vermox No Prescription Buy Indocin No Prescription Buy Online Elavil Buy Revia Online Viagra For Sale Zestril No Prescription Buy Cephalexin No Prescription Buy Online Norvasc Buy Celebrex Online Naprosyn For Sale Ophthacare No Prescription Buy Miacalcin No Prescription Buy Online Flomax Buy Viagra Soft Tabs Online

Although Second Life has some significant architectural and operational issues, it has an established virtual currency economy, strong backing, huge mindshare and can arguably claim to be The World’s Biggest Programming Environment. The latter point is significant - there are a LOT of people and corporations who are choosing to spend significant amounts of time and money in Second Life and who will only switch if there’s a compelling reason.

With all due respect to the authors, Julian Lombardi’s comments and the original Why Second Life Won’t Get A Third article both leave out important information which ironically makes the strongest case for Croquet. The Linden Lab folk know far too well the constraints of their architecture but they also believe they can scale because they are moving away from their highly centralized model towards something more distributed - a page out of the book of Croquet. The new second life grid architecture is evolving in a reasonably open manner(see alsoDavid Jones Notes from OOPSLA). While it won’t ever be as elegant as Croquet, it will address enough of the problems to keep growing the base particularly as the business model shifts to leverage the economic infrastructure. Unless Croquet greatly expands it’s niche, it won’t become a means of creating serious alternatives to Second Life. I believe however that it can and will. In 2008, I expect we’ll see some evidence of Worldbase + Interactivity Server architecture I’ve pointed out before.

;-)

1 comment

Story-Oriented Coding

No comments