And though it’s not quite as clear, NICTA’s system also sounds similar:
Dr. Kulkarni described a system in which the basic peer-to-peer communications structure sits below a set of three modules… First, they tackled the challenge of indexing users in space, … Secondly, they tackled the problem of interacting, using multithreading techniques (among other things that got lost in a poor connection) to optimize communication between clients. Third came a security solution that obfuscates users’ IP addresses while still allowing clients to transmit the necessary information across the network. - 3pointD
Indexing users in space = Croquet Worldbase Servers
Interacting clients = Croquet Interactivity Servers
Sounds like two layers and a security dongle to me.
Meanwhile, have you read Christian Renaud’s (Cisco) comments - Link? Tell me Cisco isn’t watching this stuff *very* closely.
lr June 20th, 2007
8:22 pm
Thanks - things are getting very interesting. I hadn’t seen Renaud’s post. Cisco certainly has a lot at stake here so I think you’re right.
I was thinking the same thing.
And though it’s not quite as clear, NICTA’s system also sounds similar:
Indexing users in space = Croquet Worldbase Servers
Interacting clients = Croquet Interactivity Servers
Sounds like two layers and a security dongle to me.
Meanwhile, have you read Christian Renaud’s (Cisco) comments - Link? Tell me Cisco isn’t watching this stuff *very* closely.
Thanks - things are getting very interesting. I hadn’t seen Renaud’s post. Cisco certainly has a lot at stake here so I think you’re right.