> We will NEVER - yes I said the unspeakable word, NEVER see this capability in Second Life or any environment not similar to Smalltalk.
Now that’s an interesting statement. There are already libsl apps to pull SL objects into standard 3D formats, but perhaps you mean something else?
lr March 28th, 2007
8:04 pm
Yeah I could be clearer. I’m talking about an editor as opposed to an export utility. I suppose that it will be possible given enough hw hp to provide what appears to be a seamless interface between the rendering and editing environments. I’m also clear that for many/most apps getting close to seamless will be good enough for most folk, so I don’t mean to make any kind of religious language statement. In fact, IIRC, David Smith was planning to write Wicket in Python. The thing is that the Python code would be/is executing in the same memory space as the environment. One could then edit the editor in real time. Getting that to happen from libsl seems like it will be really hard. Still, “never” is really strong.
Wicket is still in the plans, though it might be a while before I get back to it. I am working on a generalized extrusion model, which picks up from what we did with Virtus Walkthrough, but dramatically extends the paradigm. Basically, you will define a spline based outline of any 2D shape, and extrude this out through any other 2D shapes you like. This would mean you could define a square shape as a base, and have it extrude up through a circle. Or even two circles - so it would be a tree with a square trunk morphing into circular branches.
lr March 30th, 2007
1:29 am
Thanks for the update David - I loved Virtus and am looking forward to what’s coming down the pike with Wicket.
[…] new version of Plopp, the Croquet-based 3D painting tool mentioned here this past spring is now available for use with Second Life: PloppSL allows you to create intriguing Sculpted Prims […]
> We will NEVER - yes I said the unspeakable word, NEVER see this capability in Second Life or any environment not similar to Smalltalk.
Now that’s an interesting statement. There are already libsl apps to pull SL objects into standard 3D formats, but perhaps you mean something else?
Yeah I could be clearer. I’m talking about an editor as opposed to an export utility. I suppose that it will be possible given enough hw hp to provide what appears to be a seamless interface between the rendering and editing environments. I’m also clear that for many/most apps getting close to seamless will be good enough for most folk, so I don’t mean to make any kind of religious language statement. In fact, IIRC, David Smith was planning to write Wicket in Python. The thing is that the Python code would be/is executing in the same memory space as the environment. One could then edit the editor in real time. Getting that to happen from libsl seems like it will be really hard. Still, “never” is really strong.
Wicket is still in the plans, though it might be a while before I get back to it. I am working on a generalized extrusion model, which picks up from what we did with Virtus Walkthrough, but dramatically extends the paradigm. Basically, you will define a spline based outline of any 2D shape, and extrude this out through any other 2D shapes you like. This would mean you could define a square shape as a base, and have it extrude up through a circle. Or even two circles - so it would be a tree with a square trunk morphing into circular branches.
Thanks for the update David - I loved Virtus and am looking forward to what’s coming down the pike with Wicket.
[…] Blog has a nice “tour” video that nicely summarizes key features of Croquet. Wicket is as always […]
[…] new version of Plopp, the Croquet-based 3D painting tool mentioned here this past spring is now available for use with Second Life: PloppSL allows you to create intriguing Sculpted Prims […]