Archive for March, 2007
Croquet SDK 1.0 Released!
Several download sources are available from the Croquet Consortium site - congratulations!
No commentsEnjoying
Julian Lombardi’s Truth Happens, while reflecting on RAP being Scobleized and working on Morphtron in Croquet ![]()
A New RAP Demo
See the video and screenshots showing interoperability with LSL and Javascript. Code to follow within the next 24 hours.
1 commentThe Demo Is Evolving
A nice comment(it’s in French - here’s a Google translation to English) on Serge Stinckwich’s blog notes that the RAP demo didn’t show very much movement. That’s because of setup constraints rather than code. I could use another gig or two of RAM so with both Croquet and SL running, capturing video was pretty painful unless I made the windows very small. Plus there are some window behavior issues in Croquet which make it difficult to resize/rearrange windows as easily as in Squeak so I didn’t go through many iterations. IIRC, the video was the second take - I really wanted just to share a significant step. The next round will be better and by week’s end, there should be code anyone can run for themselves in Croquet, Second Life and Javascript(no 3D yet, but text and 2D renderings will work). The core Second Life RAP code is already available. Thanks for being patient everybody!
No commentsThe Reality of Funky Software
In announcing that update 8 for Croquet Collaborative is now available, Howard Sterns says
In Croquet today, as with all software, things will go wrong. We would like there to never be errors, and we will hunt down every one we encounter. But that will take a while, and what work of man can ever be said to be perfect?
As Dave Winer also recently pointed out about Wordpress, the acknowledgement that software by it’s nature is a bit funky is a good and necessary thing. Pushing that understanding down into the code, ultimately all the way through to the hardware and up through the scripting environment and user-interface will help create an efficient meshverse.
No commentsImplications
Julian Lombardi has some key insights - thanks!
The implications of Laurence’s work are that Croquet worlds can now be made to mirror aspects of Second Life worlds - and vice versa. This also means that there’s now a way by which actions taken within metaverses such as Croquet can be logged to text files. That particular capability would be of great importance to educators, researchers, and marketers who are interested in understanding what kinds of things have taken place in Croquet environments.
No comments